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Monday, February 1, 2016

Standard Budget Deck

Been playing some standard on the cheap (under $60) at FNMs lately.  Went 3-1 in the last two standard events I played so it's not bad.  The meta at the store is pretty casual so not a lot of $$$ deck or competitive running around.  As a matter of fact it's a lot nicer to only play once a week, opposed to at least three a week I was doing two years ago.  You arn't living nose to the grindstone on the bleeding edge of tech and meta cards, panicking over having 3 copies of x and 1 copy of y, or running 2 of each.  It's a different angle on the game, but I'll be the first to admit, I loved the thrill of it, sitting down with your opponent and just going 100% for the throat.

Anyways, here is the ramp deck list I'm playing.  Its cut and paste from mtggoldfish.com
They have a lot of good meta game information.

3Embodiment of Springu
4Rattleclaw Mystic

1Quarantine Fieldxxww
1Monastery Siege2u
4Explosive Vegetation3g
4Hedron Archive4
4Planar Outburst3ww
4Nissa's Renewal5g
4Part the Waterveil4uu
3Dig Through Time6uu
4Temporal Trespass

4Blighted Woodland
6Forest
8Island
3Lumbering Falls
3Plains
Sideboard
3Dispelu
3Feed the Clan1g
1Naturalize1g
3Negate1u
3Stasis Snare1ww
2Gaea's Revenge



I loved the holiday cube, I have videos of my games on YouTube

Wednesday, June 3, 2015

Skill in Magic

Recently I've started playing magic with some of my friends at school, and they aren't tournament level players, so my FNM decks completely annihilate them.  To make the fight a bit more fair, I built a deck using only one block (three sets) and even though the blowouts arn't as big and I have to make sure I play more precise than I usually do with them, I am still pulling wins.

The deck is mono black control with Theros block cards, here is the list.

4 Pharika's Chosen                             19 Swamps
2 Thoughtseize                                     4 Temple of  Deceit
4 Spiteful Returned
3 Pain Seer
3 Bile Blight
2 Brain Maggot
4 Read the Bones
3 Hero's Downfall
2 Agent of the Fates
1 Divination
4 Disciple of Phoenix
4 Gray Merchant of Asphodel
1 Rescue from the Underworld\

This deck is a bit customized to fit the meta I personally am in, like the Pharika's Chosen and the Read the bones.  You should use less of those cards, here I just need more ways to deal with the fatties and just outlast the threats.  This deck uses cards like Thoughtseize and Brain Maggot to deal with everything kill spells can't.  The Disciples are more disruption, more devotion, and more blockers.  There is mini-synergy with the Agent of the Fates and Spiteful Returned where each opponent has to sacrifice a creature.  Rescue is just a fifth Gray Merchant and can save a creature from combat tricks. This deck is good because you can be winning by 1-for-1 all there threats and win later in the game, and you never really gain a lot of board control, since 14 creatures are 1-power, 6 have 2-power and a whopping 2 3-power creatures; your win condition is a big Gray Merchant after poking away all game.

I didn't put up a sideboard because I never feel the need to board, however I do have a couple of Pharika's Cures and dark betrayals.

If you have friends learning to play magic, have fun teaching them by using alternate strategies and fun deck-building constrictions on yourself to keep it fun; works like a charm for me.

Tuesday, February 26, 2013

Boros Battalion


Boros Elite

     The Boros can definitely be considered an aggro deck, with their rule battalion, all that's good for is attacking. The mechanic reads, "When (creature name) and at least two other creatures attack, (creature name) gets (ability or counters) until end of turn.

     This rule goes with out saying, attack with at least three creatures each turn to win. Here Boros Elite gets +2/+2 until end of turn for battalion. Complementary spells are ones like, Banners Raiesed, "Attacking creatures you control get +1/+0 until end of turn" or Kindled Fury, "Target creature gets +1/+0 and first strike until end of turn." Both cards I use in my Boros deck.

     Weakness is obviously defending, if you are always triggering battalion each turn you likely have few creatures to attack, but don't worry, if your opponent attacks you, on your next turn you can attack with all your battalion creatures and use your buff spells.

   
     There's not much to these colors and I find them easy to play and have fun with.



Credit to Wizards of the Coast LLC for these images. Images found at  http://www.wizards.com/magic/TCG/article.aspx?x=mtg/tcg/gatecrash/cig#

Sunday, February 24, 2013

Orzhov Card Reviews


Now we shall look through and give each Orzhov card a thought on weather to use the card, or not.

Basilica Guards     First on our list is the famous Basilica Guards! For two colorless and one plains, you can have a 1/4 defender with extort, nice for later on to block small creature rushes and extort through the game.

Blind Obedience 












 
     Next we have the rare enchantment, Blind Obedience which makes your opponents artifacts and creatures enter the battle field tapped and the extort rule. Nice to get out second turn to slow down aggro with haste and of course extort is nice.


     Now we have the Dutiful Thrull, better know as, cannon fodder. And with the single swamp the can regenerate they make very good cannon fodder but for anything other than a meat shield, pick another card.

Dutiful Thrull
Knight of Obligation     Knight of Obligation, for three and a plains he is 2/4 and vigilance and extort, pretty much a buffed Basilica Guards. He might be a game changer being able to attack and defend in the same turn but at four he might be a bit difficult to get out.


Syndic of Tithes     Has my favorite flavor text of the Orzhov, the Syndic of Tithes which for one and a plains he is two two with extort. A card exactly on par with the mana cost. Average card to be used in Average decks, however in Orzhov decks, he has extort so add him. "Admission is free, donations are required." -Sydic of Tithes flavor text.


 
Basilica Screecher
      The first card which requires a swamp to play, Basilica Screecher, for one mana and a swamp is one two flying and extort. Not a game breaker but a cheap flying creature for early game which has extort and can be extorted. Not an amazing card but will work fine in Orzhov decks.

     Crypt Ghast, three and a swamp he is two two with extort and allows each land to be tapped for an additional swamp in addition to what they already produce. This would be good for extorting because essentially you can pay for two creatures extorting ability with one land.  Other than that two two for four isn't appealing at all. Not a very noteworthy card in my opinion.

     Crypt Ghast
Syndicate Enforcer     Next is Syndicate Enforce for three and a swamp he is 3/2 extort. Under par in every aspect be it ability, power, or toughness, there are better four mana creatures to get the job done.

     Thrull parasite is great if your opponent is buffing his creatures and you can extort really early on him. He would be good in a control deck but usually black isn't a very controlling color.

Thrull Parasite   
 The dreaded Alms Beast, two colorless, one plains, and one swamp he is 6/6, but there is a catch, all creatures blocked by or blocking Alms Beast gain lifelink until end of turn. It's a rare card as well and any appearance in a deck would be rare. Only would be good for sacrificing and making unblockable but for attacking and blocking other creatures, why use it?
Alms BeastCartel Aristocrat
Deathpact Angel     Cartel Aristocrat for plains and swamp is 2/2 and has the ability to sacrifice another creature and Cartel Aristocrat gains protection from color of choice until end of turn. Why sacrifice a creature so save a measly 2/2? Doesn't make sense.

     Deathpact Angel for three colorless, two plains and a swamp is 5/5 flying and when she dies, a 1/1 white/black cleric token is placed on the battle field with tap, three colorless, two plains and a swamp return a card named Deathpact Angel from your graveyard to the battlefield. Pretty cool ability to regenerate so you can sacrifice it over and over again. Can be a nice game breaker for any white/black deck.

     Executioner's Swing, plains and black target creature that dealt damage this turn gets -5/-5 until end of turn. There are better removal spells for black out there, like murder.
  Executioner’s Swing     High Pries of Penance is better that Executioner's Swing for a plains and a swamp, he can block a creature and destroy, not simply reduce effectiveness. But all the same, in a control deck he'd be a nice backbone but it's hard for me to se him in my deck.
High Priest of Penance
   
Kingpin’s Pet
     Kingpin's Pet, a bland card for colorless, plains, swamp 2/2 flying extort. Run of the mill card, not extraordinary  but shouldn't be easily set aside as worthless.

     Merciless Eviction is a potentially devastating card, four colorless, plains, and swamp, this sorcery can exile all creatures or artifacts or enchantments or planeswalkers. This can really turn the tide of a battle at any phase. Awesome card for any control deck.

Merciless Eviction
One Thousand Lashes     One Thousand Lashes, two colorless, one plains one swamp, this enchantment is similar to pacifism and stab wound, but more expensive and only on one creature. If you want to disable a creature take pacifism, if you want to deal damage, take stab wound. Maybe you can trade this for something.

Purge the Profane     Purge the Profane is a decent card, two colorless, one plains and one swamp for a sorcery where target opponent discards two cards and you gain two life, not a game changer but this gives you a +1 card advantage and a bit of life. You'd have to weigh this card against others to see if you really want this in your deck.


   





Credit to Wizards of the Coast LLC for these pictures. These pictures have been used from http://www.wizards.com/Magic/TCG/article.aspx?x=mtg/tcg/gatecrash/cig#