Now we shall look through and give each Orzhov card a thought on weather to use the card, or not.
Next we have the rare enchantment, Blind Obedience which makes your opponents artifacts and creatures enter the battle field tapped and the extort rule. Nice to get out second turn to slow down aggro with haste and of course extort is nice.
Now we have the Dutiful Thrull, better know as, cannon fodder. And with the single swamp the can regenerate they make very good cannon fodder but for anything other than a meat shield, pick another card.
The first card which requires a swamp to play, Basilica Screecher, for one mana and a swamp is one two flying and extort. Not a game breaker but a cheap flying creature for early game which has extort and can be extorted. Not an amazing card but will work fine in Orzhov decks.
Crypt Ghast, three and a swamp he is two two with extort and allows each land to be tapped for an additional swamp in addition to what they already produce. This would be good for extorting because essentially you can pay for two creatures extorting ability with one land. Other than that two two for four isn't appealing at all. Not a very noteworthy card in my opinion.
Thrull parasite is great if your opponent is buffing his creatures and you can extort really early on him. He would be good in a control deck but usually black isn't a very controlling color.
The dreaded Alms Beast, two colorless, one plains, and one swamp he is 6/6, but there is a catch, all creatures blocked by or blocking Alms Beast gain lifelink until end of turn. It's a rare card as well and any appearance in a deck would be rare. Only would be good for sacrificing and making unblockable but for attacking and blocking other creatures, why use it?
Deathpact Angel for three colorless, two plains and a swamp is 5/5 flying and when she dies, a 1/1 white/black cleric token is placed on the battle field with tap, three colorless, two plains and a swamp return a card named Deathpact Angel from your graveyard to the battlefield. Pretty cool ability to regenerate so you can sacrifice it over and over again. Can be a nice game breaker for any white/black deck.
Executioner's Swing, plains and black target creature that dealt damage this turn gets -5/-5 until end of turn. There are better removal spells for black out there, like murder.
Kingpin's Pet, a bland card for colorless, plains, swamp 2/2 flying extort. Run of the mill card, not extraordinary but shouldn't be easily set aside as worthless.
Merciless Eviction is a potentially devastating card, four colorless, plains, and swamp, this sorcery can exile all creatures or artifacts or enchantments or planeswalkers. This can really turn the tide of a battle at any phase. Awesome card for any control deck.
Credit to Wizards of the Coast LLC for these pictures. These pictures have been used from http://www.wizards.com/Magic/TCG/article.aspx?x=mtg/tcg/gatecrash/cig#
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